As a service to the University Computer Graphic Technology program, I am currently developing an online UX-User Experience and UI-User Interface master’s degree program. This program will prepare students in careers in User Experience, and User Interface. Students will develop skills in intrinsic visual design, interactive design, human centered research and management in different industries. There is a great need for online master’s degree in humans centered design strategies to improve the effectiveness of the human centered product experience. These twelve courses will be researched and developed for an effective intrinsic visual, interactive and management strategic.
-Collect and review data: Responses, observations, issues, usability, patterns, emotions, challenges, easy, fast and user feedback
-Identify consistent patterns and influences of negative and positive feedback
-Develop strategies for improvement based on user needs and responses and effectiveness in navigating through app or product use
INTRINSIC GRAPHICS
-Study subjects, products, environment, clothing, and other elements to determine the effective intrinsic graphic use. Develop intrinsic graphics that makes user feel good and comfortable.
INTERACTION
-The interaction between product or app should be smooth and enjoyable to the user. It also should be an effective use of the user’s time in other words in and out. I identify interactive patterns that are effective and non-effective user product engagement.
MANAGEMENT
-Organize data and evaluate the effectiveness of the user experience. Also determine areas of improvement for using experience and non-effective user and product interaction.
The following proposed Masters of UX/UI User and Interface Experience program model in Design is a curriculum of 12 course. UX-UI Design
UXUI 510 INTRO TO UX HUMAN PATTERNS & NEEDS
UXUI 515 USER DAILY INFLUENCES
UXUI 520 STORY TELLING PRESENTATION
UXUI 525 PERSUASIVE EMOTIONAL STRATEGY
UXUI 535 INFORMATION CODING PROGRAM
UXUI 540 INTRINSIC COMPUTER GRAPHICS
UXUI 545 INTERACTIVE USABILITY TESTING
UXUI 550 QUALITATIVE & DATA RESEARCH
UXUI 560 ARTIFICIAL INTELLIGENCE REVIEW
UXUI 565 INTELLECTUAL PROPERTY USE
UXUI 570 UX/UI PROJECT MANAGEMENT
UXUI 599 THESIS PROTOTYPE DESIGN
FALL 2026-Hours Total = 6hrs
UXUI 510 INTRO TO UX HUMAN PATTERNS & NEEDS- 3hrs
UXUI 515 USER DAILY INFLUENCES -3hrs
SPRING 2027-Hours Total = 6hrs
UXUI 520 STORY TELLING PRESENTATION-3hrs
UXUI 525 PERSUASIVE EMOTIONAL STRATEGY-3hrs
SUMMER 2027-Hours Total = 3hrs
UXUI 535 INFORMATION CODING PROGRAM-3hrs
UXUI 2027-Hours Total = 6hrs
UXUI 540 INTRINSIC COMPUTER GRAPHICS I-3hrs
UXUI 545 INTERACTIVE USABILITY TESTING-3hrs
SPRING 2028-Hours Total = 6hrs
UXUI 550 QUALITATIVE & DATA RESEARCH-3hrs
UXUI 560 ARTIFICIAL INTELLIGENCE REVIEW-3hrs
SUMMER 2028-Hours Total = 3hrs
UXUI 565 INTELLECTUAL PROPERTY USE-3hrs
FALL 2028-Hours Total = 6hrs
UXUI 570 UX/UI PROJECT MANAGEMENT -3hrs
UXUI 599 THESIS PROTOTYPE DESIGN-3hrs
Curriculum Hours
FALL----------------------------------------------------------------Hours Total = 6hrs
SPRING ----------------------------------------------------------Hours Total = 6hrs
SUMMER --------------------------------------------------------Hours Total = 3hrs
FALL --------------------------------------------------------------Hours Total = 6hrs
Program: Total Seven Semester Hours = 36 Hours
In the field of education there has been a growing interest of educational games in the past 10 years. Current empirical research studies have proven how educational games have the ability to improve student motivation and learning outcomes. My limited research investigation of higher education institutions who offer programs in educational game design has resulted in 16 institutions (See report on American University Educational Game Design Programs).
Today there is an opportunity for a university to develop an educational game design degree program in their perspective College of Education. Such a program could fill the need of producing more educational game designer who can develop effective game-based learning environments. Educational game designers can develop strategies for integrating learning theories, instructional design systems, core-educational content standards with interactive video game technology. Educational game designers can also develop effective strategies for incorporating educational game activities into the daily lesson plans of K-12 teachers and weekly syllabi of higher education professors.
The use of videogames in education is therefore a user-centered strategy because most youth today are familiar with the technology and also enjoy its entertainment value. The purpose of this qualitative case study was to identify the videogame design and motivational strategies of the educational engineering videogame Spumone. The researcher conducted two interviews with the engineering professor who created Spumone, and also facilitated three focus groups with a total of ten intermediate-level engineering students who had prior experience with Spumone. The researcher organized the data findings into game categories, which provided a structure that revealed evidence of several different design strategies
Educational Game Design
Course Titles and Course Descriptions
EGD 510 Introduction to Game-Based Learning
Course Description: This course provides students with an introduction to game-based learning that focuses on how games are used to increase learners’ motivation and academic achievement. The course will emphasize on the relationship of games and learning throughout history with learning theories, instructional systems, game design principles and the future of games and learning. The review of current game based learning journal articles in K-12 learning environments will be covered in this course. Students will also be engaged in analyzing, designing and developing educational games.
EGD 515 History of Video Games
Course Description:
This course represents an overview of the history of video games and interactive entertainment. Students will be exposed to the significant accomplishments of videogames which started in the late 1940s and progress to our present age of information computer interactive technology. The course will explore popular games, designers, technology and different game genres. Popular games throughout the ages will be profiled
EGD 520 Game Design Principles
Course Description:
This course will emphasize and explore game design principles in four unit areas: Core Concepts, Rules, Play and Culture. In the Core unit the students will learn about meaningful play, defining digital games, design systems and interactivity. The Rules unit is predicated on the instruction of rules and the application of principles of design, such as uncertainty, emergence, information, cybernetics and conflict. The Play unit will focuses on the fun, meaning and simulation of the interactive experience of the game player. The last unit, Cultureprimarily focuses on rhetoric, resistance and the environment that influence the design of a game, which is often influenced by different cultures.
EGD 525 Educational Game Design Systems
Course Description:
This course provides students with an overview of educational game systems and approaches that are used in the development of game-based learning environments. The course will emphasize and explore modeling learning, virtual role-playing, game simulation, scaffolding, curriculum integration and game designer roles. Students will review current educational journal research studies on the effective use of educational games in K-12 learning environments. Students will also become engaged in activities of analyzing educational games.
EGD 535 Gamification
Course Description:
This course explores the concept of Gamification, which is the use of game strategies and theories to solve complex problems in business, education, sports, etc. The course will focus on game theories that are used for learning and problem solving in different design models of Gamification. Students will be exposed to the development of Gamification and why it’s needed in business, sports and education. Students will also become engaged in activities of developing Gamification learning environments.
EGD 540 Educational Game Development I
Course Description:
This course will focus on developing and designing educational game prototypes by utilizing non-computer coding software called Game Maker Studio. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 545 Educational Game Development II
Course Description:
This course will focus on developing and designing educational game prototypes by utilizing non-computer coding software called Game Maker Studio. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 550 Educational Game Development III
Course Description:
This course will focus on developing and designing educational game prototypes by utilizing Game Engine software called Unity 3D. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 560 Educational Game Engine Programming I
Course Description:
This course will focus on developing and designing educational game prototypes by utilizing Game Engine software called Unity 3D. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 565 Educational Game Engine Programming II
Course Description:
This course will focus on developing and designing educational game prototypes by utilizing Game Engine software called Unity 3D. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 570 Online Educational Game Design
Course Description:
This course will focus on developing and designing educational game prototypes websites by utilizing HTML5 coding on the world Wide Webb The Internet. This course will explore all of the basic elements that are used in designing and developing interactive computer learning games. The course will also introduce students to a step-by-step process of designing educational games by developing concepts with scripts, storyboards, and learning interactive computer software.
EGD 599 Thesis and Design Project
Course Description:
This course provides students with the opportunity to write a thesis of their choice predicated on educational game design or a related topic. The thesis will consist of a maximum of 75 written pages in the APA standards with the following outline: Introduction, background, statement of problem, theoretical framework, significance of study, literature review and references. The course will also include the completion of six digital functional educational game design prototypes that have been developed in previous classes. Each educational game will be documented by a four page written APA paper explaining the need and design process of each game.
FALL 2016-Hours Total = 6hrs
EGD 510 Introduction to Game-Based Learning-3hrs
EGD 515 History of Video Games-3hrs
SPRING 2017-Hours Total = 6hrs
EGD 520 Game Design Principles-3hrs
EGD 525 Educational Game Design Systems-3hrs
SUMMER 2017-Hours Total = 3hrs
EGD 535 Gamification-3hrs
FALL 2017-Hours Total = 6hrs
EGD 540 Educational Game Development I-3hrs
EGD 545 Educational Game Development II-3hrs
SPRING 2018-Hours Total = 6hrs
EGD 550 Educational Game Development III-3hrs
EGD 560 Educational Game Engine Programming I-3hrs
SUMMER 2018-Hours Total = 3hrs
EGD 565 Educational Game Engine Programming II-3hrs
FALL 2018-Hours Total = 6hrs
EGD 570 Online Educational Game Design-3hrs
EGD 599 Thesis and Design Project-3hrs
Curriculum Hours
FALL----------------------------------------------------------------Hours Total = 6hrs
SPRING ----------------------------------------------------------Hours Total = 6hrs
SUMMER --------------------------------------------------------Hours Total = 3hrs
FALL --------------------------------------------------------------Hours Total = 6hrs
Program: Total Seven Semester Hours = 36 Hours
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